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The Weaponographist Crack Highly Compressed





















































About This Game Or so thought world-famous demon hunter Doug McGrave, until he met the witch from Hellside. Now, cursed to do what’s right for free, his powers constantly draining away, Doug will have to win his power back.Never slow down. Slow is how the curse takes hold!!The Weaponographist is a high-speed, top-down dungeon-crawling arena combat game. Cool kids might call it a “Roguelike”.You play as Doug McGrave, famous demon hunter for hire. Highest level, bestest gear, ruggedly handsome, and unrepentant jerk. For refusing to aid one stinking demon-infested town, you are immediately – and deservedly – cursed. Your powers, your wealth, and your weapons… Poof! Gone. To overcome the curse, you’ll need to make use of whatever weapons you can find.Swords, chainsaws, machine guns, pogo sticks… Use them while you can.Because they’ll all fall apart in your hands.I can’t think of a curse that ever did anyone any good. And this one, doubly so.Fill up your combo meter by defeating evil, vanquish demons to regain your strength, and weaken the curse while you can. But beware.Whenever you aren’t attacking, your combo will quickly drain away, and the curse will continue to sap your strength. Only by killing monsters quickly, adapting to new weapons, and removing the curse in pieces can Doug make his way through the depths of the dungeon and get the hell out of this one-horse town.Roguelike adventure in a fast-paced arena filled with a variety of creatures to kill.Pulse-pounding weapon swaps requiring constant adaptation to defeat the enemy swarms.A frantic paced curse requiring constant engagement to catch and surpass the difficulty curve.Copious demon gore and goop to trade with Hellside vendors for powerful upgrades.Epic soundtrack from Christopher Hoag.Go forth, kill a bunch of things, and don’t even feel bad.-The Weaponographist a09c17d780 Title: The WeaponographistGenre: Action, Indie, RPGDeveloper:PuubaPublisher:PuubaRelease Date: 29 Apr, 2015 The Weaponographist Crack Highly Compressed Dont be decieved by the looks of it, it is not binding of isaac or whatsoever. Fun for an hour, then just boring and repetitive. The Weaponographist is a fun and simple game that is addictive and challenging. The game has some rouge-like (or rouge-lite) qualities along with some other aspects (unlocks and power-ups) that are saved from one gaming session to the next. So even though your character, the cursed Doug McGrave, basically always enters the dungeon back at Level-1, you make and save progress as you play, allowing you to obtain more powerful weapons and abilities.The premise here is you gotta stay on the move and on the offense because your weapons are always deteriorating and your experience points constantly degrading. Instead of collecting the many weapons dropped by your fallen foes, you can only pick up one at a time, and then you have to keep switching from one to the next as they wear down and break. And to level up (or to just maintain your current level) you must continue to chain up large combos of kills. As you kill foes and clear rooms you collect this slimy green goo that acts as in-game currency, which you can spend on improving the effectiveness of your weapons and spells or other aspects of your character. I find this part particularly rewarding as I play, because like I mentioned, these improvements are permanent, leaving your better prepared to face the challenges ahead. And because of the large variety of weapons and powers in the game, this system provides some degree of customization to your play style as you prioritize what to spend your goo on to improve. All together the oddball weapons, crazy monsters, and fun challenges keep me wanting to press deeper into The Weaponographist's dungeons and find out what bizarre thing lurks in the next room. So if the video looks like something you might enjoy and you have $10 to spend on a fun silly game, I recommend this one.. A simple bullet hell with a metagame leveling structure, The Weaponographist is a medicore rehash of flash games we've all played for free. If you've played games before, you've already played this one. And if you've played 9 minutes of this game, like I have, you've already played the whole game.. Extremely fun - worth every penny - inspired by zelda \/ binding of isaac. The progression and strategy make this game re-playable.It is suited to the casual and the hardcore!. It looks like a flash game but it's actually awesome. SNAPSHOTA forgettably repetitive top-down game where you mash the attack button to kill the same enemies over and over again.OVERALL - 4 \/ 10PROS+ a dozen or so different weapons that all play differently from each other+ decent artCONS- extremely repetitive, gets old very fast- constant progress "resets"DETAILSFirst off, I am honestly surprised that people have been giving this game good reviews. Either people reviewing it haven't played other games, ever, or they just really like running in circles mashing one button for about 20 minutes.While this game looks like a poor man's Binding of Isaac, it plays even worse. The game puts you in sequential rooms that spawn ~3 different types of enemies per room, with the goal being to kill all enemies in order to repeat the same process again. Each enemy has one attack (save for the few bosses in the game) and drop one type of weapon (e.g. the skeleton drops a sword). You'll spend a minute or two clearing out the slowly spawning enemies, which when finished will open a door on one side of the room (although seeing as how each level is entirely linear, this serves no purpose except to change your starting point for the next room).While fighting, players increase xp and a combo meter when they kill enemies. The purposes of these mechanics seem to be a good idea at first, except for the fact that losing the combo meter leads to draining xp from the player (eventually de-leveling them), which then causes enemies to die even slower than they did before. The higher level the player is, the faster the combo meter decays (and thus, eventually, their level), and even when a player is ahead of the curve and as maxed out as they can be with upgrades, enemies at best are still frustratingly alive with a sliver of health after a set of attacks. At worst the player has to follow an enemy for several boring seconds holding the attack button until it begrudgingly decided to die.If a player gets behind the power curve, it becomes increasingly difficult to catch back up and ends up being a painfully slow demise. Normally this is not a problem (and the player loses all their HP before this happens), however when a bosses is defeated for the first time it essentially resets the players progress as enemies have more hp that seems to magically even out once the player upgrades their weapons again. While normally I find progression systems fun, this one just ends up feeling like someone constantly struggling to reach the surface level of water with an increasing amount of baggage instead of say, acquiring a jet ski and then a speedboat.Every once in a while a room will contain a "buff" for enemies (which consisted of more \/ less monster hp. faster movement \/ attack, or perpetually spawning slime enemies that were killed in one hit) or a chest will spawn with a heart and potentially a ~30s player buff. This is probably the biggest excitement you will have all game, unless you really enjoy killing enemies progressively slower.In essence, the game ends up forcing the player to quit \/ die after beating every boss unless they want to spend 30 minutes clearing a single room in a floor. This, combined with the already mediocre-at-best combat and repetitive nature of rooms, makes this game not worth playing, even with a refund. What little story there is doesn't even remotely make up for the lackluster and repetitive (have I mentioned this game is repetitive?) nature of the game.. Dont be decieved by the looks of it, it is not binding of isaac or whatsoever. Fun for an hour, then just boring and repetitive

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